Forging your concept into production-ready character asset
We sculpt, retopologize, UV, texture, groom, shade and rig. Hire us for the whole pipeline or for a single stage, and get a character that is ready to animate.
What we do
Each stage is built with the next one in mind, so nothing has to be fixed later.
Modeling
Original characters sculpted from your concept art or references, with every detail that makes the design yours: forms, wrinkles, scars, fur breaks and fine surface work.
We then retopologize the sculpt into clean, animation-ready topology. The detail is kept, and the edge flow is placed where the character bends and deforms, so the mesh serves the rig instead of fighting it.
- Sculpting from concept art, sketches or references
- Retopology that keeps the sculpted detail
- Edge flow planned around joints and facial expressions
- Game or film-ready topology on request
UV
Tidy, efficient layouts with consistent texel density, prepared for texturing.
Texturing
Skin, fur, cloth and surface detail that fits the look of the character, with high-resolution maps.
Shading
Shader setups built to be easy to tweak and ready for rendering in your renderer of choice.
Rigging
Full body and face rigs with intuitive controls, built by working animators.
- IK/FK and space switching
- Facial rigs
- Custom pickers on request
XGen grooming
Fur, hair, whiskers and eyebrows groomed with XGen in Maya, so the character looks finished and the groom follows the rig.
- Fur and hair groom matched to your concept
- Set up to follow the animation
- Can be added to any package
How a project works
Tell us
Send your concept, references and which stages you need.
Quote
You get a clear scope, price and timeline before any work starts.
Build
We work in stages and share progress so you can give feedback early.
Deliver
You receive the finished Maya files, ready to animate.
Common questions
Can I hire you for just one stage?
Yes. Modeling only, retopology of your own sculpt, rigging of a model you already have, or any other single stage.
Do you keep the detail of my sculpt when you retopologize?
That is the goal of the retopology: a clean, light mesh that holds the sculpted forms and fine detail, with the edge flow placed for deformation.
Can you rig a character I modeled myself?
Yes, send us the model. If the topology is not ready for animation we will tell you before we start.
What do I receive?
The finished character as Maya files. The exact list depends on the stages you order and is agreed in the quote.
How do I get a price?
Send us a message with your concept and the stages you need. We reply with a scope, price and timeline.
