Stylized tiger character

All outfits included

All 4 outfits come with every license, and new outfits are free for owners. Click a picture to see it bigger.

Maya rigs / Tiger
Coming soon

Tiger rig

A stylized, production-ready bipedal tiger for Autodesk Maya. Full body and face rig, picker, shaders and 4K textures.

Licenses and prices

What does each license allow?
$199All 4 outfits included, future outfits free

This rig is not on sale yet. Join the waiting list and we will email you at release.

Get an email when Tiger is ready

Prices in US dollars, paid once. Every outfit is included, and outfits released later are added to your downloads for free.

Maya 2020 to 2027All versions supported
Real-time playbackIn the Maya viewport
Picker and scriptsIncluded
Instant deliveryFiles in your account

What the rig gives you

Built so animators spend their time animating. Every control is reachable, every setting is where you expect it.

Arms and legs

  • IK/FK blend, with one-click matching that does not move the limb
  • Stretch, and soft IK that eases into full extension
  • Elbow and knee pinning to the pole vector
  • Bendy limbs with twist controls and volume preservation
  • Hand and foot roll with heel, ball and toe pivots, and a no-flip knee

Spine and neck

  • FK, reverse FK and IK, layered together
  • It always stretches, and keeps its thickness automatically
  • Squash controls and one micro controller per joint

Hands

  • Every finger has FK with an IK option
  • Stretch and bone thickness controls
  • Helper joints keep the knuckle volume as fingers bend

Eyes and head

  • One look-at target for both eyes, plus a target for each eye
  • FK eye rotation on top, for fine tuning
  • Choose whether the target follows the head or the world

Space switching

  • Hands, feet, head, neck and eyes follow what you choose
  • Global, hips, chest, head, clavicle and more
  • Switch spaces without the controller moving

Correctives and breathing

  • Corrective controls move automatically as joints bend
  • Automatic breathing with an adjustable rate
  • Switch it off, or key it by hand

Made for animators

  • Settings appear on every controller of a module, so there is no gear to hunt for
  • Extra layers stay hidden until you switch them on
  • Picking a controller never selects the ones below it
  • The right side is a true mirror of the left

Built for production

  • Matrix-based: no constraints except pole vectors
  • Stretch, volume and soft IK stay correct at any scale
  • Clear names, and selection sets for controllers and joints
  • Works on referenced characters
  • A props linker at the wrist

Face rig

  • Matrix-based face rig with its own controller set
  • Select the whole face in one click

The picker

Custom scripts for the rig are included. Each one tells you what it did in the viewport, works on referenced characters and is a single undo step.

The picker buttons: Select All, Select Body, Select Face, Select Module, Select Opposite, Key All, Copy Pose, Paste Pose, Flip Pose, Mirror Pose, Match IK/FK, Space Switch, Pin Elbow/Knee, Reset Transforms, Stick
Select All
Every controller of the character: body, face and extras.
Select Body
Every body controller.
Select Face
Every face controller.
Select Module
The whole arm, leg or spine of the selected controller.
Select Opposite
The same controllers on the other side.
Key All
Keys every controller on the current frame.
Copy Pose
Copies the pose and settings of the selection.
Paste Pose
Pastes it on another frame or another character.
Flip Pose
Swaps left and right, settings included.
Mirror Pose
Copies one side to the other.
Match IK/FK
Switches a limb between IK and FK without it moving, and keys it.
Space Switch
Moves to the next space on each click without the controller moving.
Pin Elbow/Knee
Pins the joint to its pole vector, or lets it go.
Reset Transforms
Every keyable attribute back to the rig's default.
Stick
Holds the selection where it is, one frame per click, for sliding feet.

Which license do I need?

Pick the license that matches how you will use the rig. Open each one to see what it allows. The full license text is included with your download.

Personal $79

Practice, demo reels, animation challenges and personal short films. No paid work.

You can

  • Learn, practice and experiment
  • Animation challenges and personal short films
  • Use in your portfolio and demo reel
  • Post renders and animations online, as long as you do not earn money from them

You cannot

  • Paid or client work of any kind
  • Monetized content, such as ads or sponsorships
  • Use inside a company or studio
Freelancer $199

Client projects and paid animation by the buyer only. The rig is not shared with the client's team.

You can

  • Everything in Personal
  • Paid client work, ads, films and series
  • Ship the character inside your finished project
  • Modify the rig and shaders for your productions

You cannot

  • Use by anyone else: the license is for one named person
  • Pass the Maya rig files to clients or their team, as a standalone asset or otherwise
  • Use the character in a game or real-time engine
Studio, up to 5 users $899

Commercial use by up to five people in one company. A user is a person, not a computer.

You can

  • Everything in Freelancer, for up to 5 named people at your company
  • Use on any number of company projects

You cannot

  • Use by more than 5 people
  • Use by outside contractors, unless they have their own license
  • Use by other companies
Studio, unlimited $1,799

Commercial use by any number of people in one company.

You can

  • Everything in Freelancer, for every employee of your company
  • Contractors working on your company's projects
  • Use on any number of projects

You cannot

  • Use by other companies, including subsidiaries that are separate legal entities
  • Pass the rig files to anyone outside your company as a standalone asset
Educational $1,499

Teaching and student work, no commercial use. Covers one whole institution: a school, college or training provider, with all of its teachers and students.

You can

  • Use by all teachers and students of the institution
  • Teaching and classroom demonstrations
  • Student assignments and coursework
  • Students showing their coursework renders in their portfolio

You cannot

  • Paid or client work, by the institution or by students
  • Giving the rig files to students to keep
  • Use by other institutions, or outside the institution

Every license

You can

  • Keep using the rig after your project ends
  • Modify the rig, shaders and textures for your own work

You cannot

  • Resell, share or redistribute the rig, models or textures, modified or not
  • Sell the character as your own asset

What you get

Your files are ready the moment you pay. Sign in to My purchases whenever you need them again.

In your download

  • The Maya rig scene, with the picker and its scripts
  • 4K textures
  • Shaders for Arnold, Redshift and V-Ray
  • The rig reference: every controller and setting, module by module
  • The full license text

Updates

  • Updates to the rig are included for every outfit you own
  • New outfits appear in My purchases, ready to add
  • Your files stay in your account, so you can download them again any time

Questions

Which versions of Maya does it work in?

The rig is tested in every Maya from 2020 to 2027.

Which renderers are the shaders for?

Arnold, Redshift and V-Ray, with 4K textures.

Does it work with referenced characters?

Yes. The rig and every picker tool work on referenced characters.

How do I get my files?

Right after you pay, we email you a sign-in link. Your files are in My purchases, and you can sign in again at any time with the email address you bought with.

Can I add more outfits later?

Yes. Sign in to My purchases and add any outfit you do not own yet for the add-on price of your license. It is only available to owners, and it uses the same license.

Can I use the Maya rig in a game?

The Maya rig is made for animation. For Unity, Unreal Engine or Godot, choose the Tiger Game Rig, which includes commercial use.

Can I get a different character?

Yes. We build custom characters from scratch: modeling, UV, texturing, shading and rigging.

Want a different character?

Custom rigging and modeling